﻿using System;

namespace Talented.Core.Model.Toons
{
	public partial class Toon : IToon
	{
		public double GetMight()
		{
			throw new NotImplementedException();
		}

		public double GetHealth()
		{
			throw new NotImplementedException();
		}

		public double GetEnergy()
		{
			throw new NotImplementedException();
		}

		public double GetMoveSpeed()
		{
			throw new NotImplementedException();
		}

		public double GetStrength()
		{
			throw new NotImplementedException();
		}

		public double GetIntelligence()
		{
			throw new NotImplementedException();
		}

		public double GetDamageMin()
		{
			throw new NotImplementedException();
		}

		public double GetDamageMax()
		{
			throw new NotImplementedException();
		}

		public double GetHealthSteal()
		{
			throw new NotImplementedException();
		}

		public double GetAgility()
		{
			throw new NotImplementedException();
		}

		public double GetCunning()
		{
			throw new NotImplementedException();
		}

		public double GetHitsPerSecond()
		{
			throw new NotImplementedException();
		}

		public double GetArmorPenetration()
		{
			throw new NotImplementedException();
		}

		public double GetCriticalChance()
		{
			throw new NotImplementedException();
		}

		public double GetDurability()
		{
			throw new NotImplementedException();
		}

		public double GetWill()
		{
			throw new NotImplementedException();
		}

		public double GetDefencePhysical()
		{
			throw new NotImplementedException();
		}

		public double GetDefenceMagical()
		{
			throw new NotImplementedException();
		}

		public double GetCooldownReduction()
		{
			throw new NotImplementedException();
		}
	}
}
